Contra nes review11/5/2022 ![]() Each game is divided in a varying number of stages that mostly scroll horizontally, but not exclusively. The franchise is known for its difficulty, so the inclusion in this collection of an expected quick save feature, as well as a replay-record function for keeping impressive shows of skills are naturally very much appreciated. This formula varies very little between releases, at least those included in this package. ![]() It's also an excellent co-op series at that, and that's important to stress. Contra games are also, with the exception of the Game Boy release, two-player co-op experiences at their core, although single player has always been a viable option. A lot! Dodging by jumping and crouching is essential in traditional Contra gameplay, and, last but not least, the series is known for its responsive controls allowing in all releases to date for shooting in all eight directions afforded by classic D-Pads and arcade sticks. Contra is all about running, jumping, and gunning, shooting, and dispatching incoming enemy units on screen, typically aliens, and blowing up giant bases and bosses along the way. When it comes to the actual games themselves, it is perhaps good to remind what exactly the series is all about. The series also saw other mobile games and spin-offs like Hard Corps: Uprising later on, but nothing substantial, at least until the release later in 2019 on Nintendo Switch, of the first Contra game in many years, Contra: Rogue Corps unveiled at E3 2019 and which however only seems to have the name in common with the series lore. This then leaves out other releases like the controversial Contra Force for NES, which was not that good to begin with, but also Contra: Legacy of War of PlayStation and Sega Saturn fame, the PlayStation exclusive C: The Contra Adventure, Contra: Shattered Soldier and Neo Contra for PlayStation 2, Contra 4 for the Nintendo DS by Wayforward, and the excellent WiiWare exclusive Contra Rebirth. At time of writing, the game is on version 1.1.0 and this version added extra versions of the same games, namely Japanese versions of Super C, both Arcade games as well as the Game Boy, SNES and Mega Drive games, bringing the actual total of games to 16 though, again, there are only really seven unique releases included. Neat! This perhaps explains why European NES games weren't included in the package, as boosting those to 60Hz would have also sped up the music playback speed, as NES music speed was tied to the speed of the CPU itself, which was slightly slower in PAL systems. It is however important to note that those games include both the original 50Hz speed as well as a new 60Hz boost mode so as to be enjoyable on modern consoles with those specific European modifications, without losing the speed that made the NTSC versions more appealing. or maybe just for the nostalgic factor - for those European gamers yearning for the familiarity of what they grew up with. So the inclusion of those European versions was perhaps made in part for the sake of preserving the history of the series in that part of the world, although this means that the NES European versions should have been included as well. Or at least as hectic as the 50Hz speed downgrade would allow, coupled with those ugly black bars at the top and bottom of their screens that European gamers unfortunately had to contend with on their consoles until the early '00s. ![]() For those that did not follow the 30+ years story of Contra games, European releases in the series were not only called Probotector for quite some time, but suffered from censorship where the human male heroes of the series were always replaced with robot characters, and human enemies were also replaced with robots so as to make the story less violent while keeping the action as hectic as it always was. Then this also included Super Probotector: Alien Rebels, which is the European version of Contra III, as well as the simply titled Probotector which is the European version of Contra Hard Corps. First, the Famicom version of Contra, which had some story screens not present in western releases as well as an overall world map displayed in between levels in addition to some extra graphical effects allowed by Konami's own in-house mapper chip, included in the Famicom cartridge. On top of those, this collection includes variations on the same games.Īt launch, it included three extras listed as separate releases. ![]() The list is as follows: Contra (Arcade), Super Contra (Arcade), Contra (NES), Super C (the NES port of Super Contra), Contra III: The Alien Wars (SNES), Contra Hard Corps (Mega Drive/Genesis), and Operation C (Game Boy). Contra Anniversary Collection includes only five different games, or seven if the arcade and NES counterparts of the same titles are to be considered separate. In any collection of old games of any kind, the main draw will be the game selection. ![]()
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